Follow. ... Infusion stones can be farmed pretty easily, so I don't see the harm in you simply experimenting and deciding which you prefer Last edited by Sinzhu; May 3, 2014 @ 2:55am #8 < > Upgrades weapon to scale by the player's lowest stat, but decreases weapon base damage by about 50% and decreases the original stat scaling. Reduces base Physical damage by 30.5%, adds base Lightning damage, adds initial C Lightning scaling to previously un-infused, un-upgraded, and scalable weapons, and reduces Strength and Dexterity scaling down by 1-2 letters. Playing next. Hexes in Dark Souls 2 are basically the same as Dark Magic in the original Dark Souls; however, instead of scaling on Intellect, hexes scale on the lowest stat between Intellect and Faith. Boss soul weapons increase by 30% per upgrade, rather than by 10%, but stop at +5 (+150%), granting them higher base damage increases than regular weapons, despite their lower upgrade cap. A significant difference to note with Dark Souls II, as compared to the original, is the ability to infuse weapons with elemental properties already present. The summary is that Dark Souls 1 changed everything for me, absolutely everything. If added to a weapon that does additional non-Physical damage (other than Lightning) without having been infused, reduces all other base damage types by a smaller percentage and adds less base Lightning damage. When fully upgraded it would have 154 damage and 140 poison damage. ), regardless of its current Infusion or lack thereof. Depends on your build to be honest, If you are a pure strength or dexterity character then i wouldn't worry about infusing. Ranked: 10 Most Powerful Weapons In Dark Souls 2 When going up against some of the biggest and baddest bosses in gaming history, it is important to … Dark Souls 2 Weapon Scalings and Infusion Calculations Share Tweet Dark Souls 2 can be quite confusing especially with all the math done behind the scenes; however, after spending a day at Blacksmith Mcduff I have found some interesting scaling mechanics. Let's Play Dark Souls 2: Weapon Infusion and You. This hefty point investment is not without reward as your Dark modifier will rise quickly, and hexes are extremely powerful spells. Reduces base Physical damage by 30.5%, adds base Lightning damage, adds initial C Lightning scaling to previously un-infused, un-upgraded, and scalable weapons, and reduces Strength and Dexterity scaling down by 1-2 letters. This is due to the fact that not only do weapon enchantments add elemental damage but also increase the damage of their element by 30%. An example would be the utchigatana, when at not upgraded but infused it will have 77 base physical damage and 112 poison damage. Useful for builds that have near-equal stats, using fast-attack weapons. This section contains an overview of possible equipment modifications, along with their effects and requirements. Pour combattre dans Dark Souls 2, vous devez vous servir des gâchettes de votre manette, qui correspondent en fait à votre bras droit et votre bras gauche. some weapons this apply to would be the falchion with bleed, heide knight weapons with lightning, black knight weapons with fire. ; Also adds Faith scaling to innate lightning damage in weapons (Dragonslayer's Axe, Drakeblood Greatsword and Lothric Knight Greatsword) and Intelligence scaling to the Drakeblood Greatsword's innate magic damage. The game features a new hero, a fresh storyline, and an "unfamiliar" setting. Now I will move on to poison and bleed which work differently. Enchanted transform some Int into physical damage, it has less AR but they can use resins, which makes up for something, I guess. Most effective on weapons that either already have a bleed effect, as this infusion will enhance the effect, or on weapons with fast attack speed, to build up Bleed quickly. If added to a weapon that does additional non-Physical damage (other than Magic) without having been infused, reduces all other base damage types by a smaller percentage and adds less base Magic damage. Upgrades weapon to scale by the player's lowest stat, but decreases weapon base damage by about 50% and decreases the original stat scaling. I am STR build with STR 42 and DEX 18 and was just wondering if I should infuse my +8 Large Club into lightning to make the Smelter Demon boss a little easier, as I have been having slight trouble with him. Unique weapons, that upgrade via Twinkling Titanite, follow the same rules but are capped at +5, giving them +50% base damage, which is why they deal more damage initially. Reduces Strength/Dexterity/Fire/Lightning/Dark scaling down to D or E, adds initial D Magic scaling, does not affect base damages, and makes Physical damage—not Magic damage—scale with. Dark Souls II a un nouveau système de mise à niveau et maintenant vous améliorez une arme avec des titanites régulières jusqu'au 10 lvl et ajoutez un effet sur l'arme, tel que Magique, Ténèbres, Poison, Saignement, Feu ou Foudre. Reduces Physical damage, as well as Strength and Dexterity scaling, but improves Lightning scaling and adds Lightning damage. If added to a weapon that does additional non-Physical damage (other than Fire) without having been infused, reduces all other base damage types by a smaller percentage and adds less base Fire damage. DARK SOULS 3 / Funny Moments/ Walkthrough / Lets Play / Gameplay #1. Upgrades weapon Physical base power by 10% of initial value per level, increases stat scaling. Infusion is a gameplay mechanic in Dark Souls III. Reduces base Physical damage by 30.5%, adds base Dark damage, adds initial C Dark scaling to previously un-infused, un-upgraded, and scalable weapons, and reduces Strength and Dexterity scaling down by 1-2 letters. I know the secrets to how the base damage of most infused weapons, I will explain the exception in the end. My char is Str 13, Dex 15 and Int 54, and my Rapier 10 with AR of 304, infsd with Enchant gets to 310. If added to a weapon that does additional non-Physical damage without having been infused (such as the. Useful for builds that have near-equal stats, using fast-attack weapons. have the required Souls. Reduces base Physical damage by 30.5%, adds 112 to the Bleed effect of a previously un-infused, un-upgraded weapon, and reduces Strength and Dexterity scaling down by 1-2 letters. Does imbuing a staff?I started out as a sorcerer and now that I've hit 20 Int I'm wondering if there is another way to spend souls to raise my damage. Depending on what type and state of weapon you are reinforcing, the required souls and type/quantity of stones needed to reinforce the weapon will differ. Everyone! DS 3 I really liked and played it mostly for it's straight forward co-op and pvp. Also take into account what stats your character will be using, remember that intelligence increases magic, fire and dark damage while faith increases fire, lightning and dark damage. PVP. As for defenses, this need more research. The weapons that these rules don't apply to would be any weapon that already has damage in anything other than physical. For instance if a player was to cast Sunlight Blade on a weapon with only physical damage, then it would simply add 50 points of lightning damage, however if the player were to cast it on a weapon that already has lightning damage then that damage will be increased by 30% and then on top of that the weapon will receive 50 points of lightning damage resulting in far more damage. Reduces base Physical damage by 30.5%, adds base Magic damage, adds initial C Magic scaling to previously un-infused, un-upgraded, and scalable weapons, and reduces Strength and Dexterity scaling down by 1-2 letters. Everyone! If added to a weapon that does additional non-Physical damage (other than Fire) without having been infused, reduces all other base damage types by a smaller percentage and adds less base Fire damage. 0 … Also take into account what stats your character will be using, remember that intelligence increases magic, fire and dark damage while faith increases fire, lightning and dark damage. Browse more videos. Hi everyone, so i created a new character for pvp, im gonna use murakumo and curved dragon GS, i was wondering what infusion should i use for those. ; Dark weapons inflict dark damage, and scale with Faith and Intelligence. Reduces base Physical damage by 30.5%, adds 112 to the Bleed effect of a previously un-infused, un-upgraded weapon, and reduces Strength and Dexterity scaling down by 1-2 letters. Reduces base Physical damage by 30.5%, adds base Dark damage, adds initial C Dark scaling to previously un-infused, un-upgraded, and scalable weapons, and reduces Strength and Dexterity scaling down by 1-2 letters. The sequel to 2011's punishingly difficult action-RPG, Dark Souls 2 features a new hero, new storyline and an unfamiliar world for players to survive in. Infusion dark souls 2. Therefore it makes little sense to infuse a weapon with magic if the character is using faith as they won't be able to benefit from it as much as if they were using an infusion that scaled with faith. Answers. Please see Weapon AR and Scaling Calculator for a simple tool to calculate weapon damage output. Upgrades weapon Physical base power by 30% of initial value per level, increases stat scaling. Is the long sword or another straight sword that has scaling similar that does good dps? Les mises à niveau peuvent être révoquées à l'aide d'une Pierre Pale. Effects: infusion | buff effect----- Reduces base damage and scaling but adds a Poison effect. Although both are set in the same universe, there is no overt story connection between the first Dark Souls and the sequel. If added to a weapon that does Dark damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Dark damage. If added to a weapon that does additional non-Physical damage (other than Dark) without having been infused, reduces all other base damage types by a smaller percentage and adds less base Dark damage. How Weapon Infusion Works Part 1/2 for Dark Souls 2 (Weapon Infusion Guide) - Duration: 12:50. If added to a weapon that does Magic damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Magic damage. So can i buff my bleed forlorn scythe with dark weapon. Corwin Kane. With 30 points in every stat, a Mundane weapon gets +200 bonus damage; if the same player continues to level up, a Mundane weapon does not gain damage until all nine stats are equal again (such as leveling up every stat to have 32 points), since the weapon will only scale with the lowest stat, which would still be 30—also, leveling up does not decrease any damage. In order to infuse a Weapon or Shield to your chosen type you must: have found and give the appropriate Coal to Blacksmith Andre, have a Gem of the chosen type, and. The following are NPCs who provide Blacksmith services to the player: Weapon Enchantments, such as Dark Weapon and Sunlight Blade, as well as items that apply an elemental effect on to the weapon, such as Gold Pine Resin and Rotting Pine Resin, will only work on weapons with certain upgrade paths and infusions. For other uses, see Infusion. Let's Play Dark Souls 2: Weapon Infusion and You. I'm not sure where to find this info, I don't see it here or the Staves page or on the stones pages. Upgrades weapon Physical base power by 30% of initial value per level, increases stat scaling. The Excrement of Action. Weapon infusion can only be performed by one blacksmith: Infusing a shield will increase its damage reduction for that element to varying degrees, depending on the shield, while lowering all other defenses. You need to un-equip then equip the weapon again to make it effective. Elemental damage additions scale with different stats. The game features a new hero, a fresh storyline, and an "unfamiliar" setting. Upgrades weapon Physical base power by 10% of initial value per level, increases stat scaling. Infusions are not permanent, either, as the effects can be undone by the application of a Palestone. Quincy of Gamers Heroes writes: Dark Souls 2 can be quite confusing especially with all the math done behind the scenes; however, after spending a day at Blacksmith Mcduff I have found some interesting scaling mechanics. Another interesting infusion is Mundane which scales based on your lowest stat. If added to a weapon that does additional non-Physical damage without having been infused (such as the. Whats DS2's equivalent to the Dark Lothric Knight sword from DS3? The change is not visible if your character is already shown equiped with the weapon when you do the toggle. SnakeyeS 123,137 views. An example would be the utchigatana, when at not upgraded but infused it will have 77 base physical damage and 112 poison damage. Reduces base Physical damage by 30.5%, adds base Fire damage, adds initial C Fire scaling to previously un-infused, un-upgraded, and scalable weapons, and reduces Strength and Dexterity scaling down by 1-2 letters. Dark Souls 2 Komplettlösung: Welche Möglichkeiten es gibt, um Waffen zu verzaubern, und wo man die speziellen Steine dafür finden kann. In Dark Souls 2, it gives you 50 points, then adds 30% of your element back onto it. I killed stedy hand to get his hammer ... lol, Contributions to Fextralife Wikis are licensed under a. If added to a weapon that does additional non-Physical damage (other than Dark) without having been infused, reduces all other base damage types by a smaller percentage and adds less base Dark damage. Reduces Physical damage, as well as Strength and Dexterity scaling, but improves Dark scaling and adds Dark damage. +10 weapons, therefore, always deal twice the normal base damage of un-upgraded weapons. Occult is a gameplay mechanic in Dark Souls and Dark Souls Remastered.It is a debuff status effect and one of the auxiliary special effect and a damage type.. General Information: Occult is an auxiliary effect attained upgrading a weapon down the Occult upgrade path (Ascension by upgrading a Divine +5 weapon with a requisite of Dark Ember) or finding an already imbued weapon with Occult. - Nov 22, 15; If added to a weapon that does Lightning damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Lightning damage. The Lothric Knigh Sword has the highest Dark infusion scaling of any weapon. If added to a weapon that does Fire damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Fire damage. When choosing your infusion bear in mind whether your character can/will be using a weapon enchantment as they will work best with weapons infused with the same element. the rules on the minus in 70% is true for all weapons, this also applies to the elemental damage it already has (minusing poison and bleed), but when infusing a weapon with the type of damage it already has, the increase in damage is different to other regular weapons. So for a none-upgraded magic falchion, whose none-infused counter part has a base damage of 120, it will have 84 in magic and physical damage. Dark Souls 2 Estoc infusion. The base damage is still 70% of what it would regularly be, but rather than getting 70% of its base physical damage in poison it gets a base 112 damage in which ever you infuse it in and every upgrade adds 2.8 damage to to the infused damage. 2) I do not like to assume that the target has more of one type of defence than the other. Reduces Strength/Dexterity/Fire/Lightning/Dark scaling down to D or E, adds initial D Magic scaling, does not affect base damages, and makes Physical damage—not Magic damage—scale with. I saw that Strength and Dexterity scaling on shields slightly boosts the amount of damage they block, but I was wondering if the same thing applies to scaling gotten from infusions? Reduces Physical damage, as well as Strength and Dexterity scaling, but improves Fire scaling and adds Fire damage. Dark Souls 2 Infusion – Weapons and Armor. It's not like dark souls where elemental weapons reduced dmg because of how armor works. Normal and raw weapons can be affected by all weapon enchantments and work with item buffs, while weapons with infusions can be affected by weapon enchantments but not items. ; Infuse into a weapon to make it Dark. Contributions to Fextralife Wikis are licensed under a. Upgrades weapon Physical base power by 10% of initial value per level, increases stat scaling, and can be enchanted with temporary weapon effects. The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward. Infusions will it almost all cases increase your dmg output. When fully upgraded it would have 154 damage and 140 poison damage. Most effective on weapons that either already have a Poison effect, as this infusion will enhance the effect, or on weapons with fast attack speed, to build up Poison quickly. When you infuse any weapon it's base damage will drop to 70% of its original damage, so a magic +10 falchion and none-upgraded magic falchion will will both have 30% less damage in its physical damage than its none infused counter parts. Upgrades weapon Physical base power, decreases stat scaling, and can be enchanted with temporary weapon effects. As for defenses, this need more research. In addition to this the weapon will also have a 70% of the base damage add to whatever you infused it in (I will cover poison and bleed in a second). Shields with 100% elemental damage reduction after infusion: (Note: The Gyrm Greatshield has 100% Physical and Fire damage reduction by default.). In certain situations, Infusions can grant the player an advantage over particular enemies, as many have at least one elemental weakness. If added to a weapon that does Magic damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Magic damage. Reduces base damage and scaling but adds a Poison effect. 12:04. 6. When choosing your infusion bear in mind whether your character can/will be using a weapon enchantment as they will work best with weapons infused with the same element. If added to a weapon that does Fire damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Fire damage. Upgrades weapon Physical base power, decreases stat scaling, and can be enchanted with temporary weapon effects. If added to a weapon that does Lightning damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Lightning damage. Weapon Enchantments, such as Dark Weapon and Sunlight Blade, as well as items that apply an elemental effect on to the weapon, such as Gold Pine Resin and Rotting Pine Resin, will only work on weapons with certain upgrade paths and infusions. F*CK YOU!!! Reduces base damage and scaling but adds a bleed effect. 5 years ago | 5 views. Dark Souls II is a sequel to From Software's critically acclaimed title Dark Souls. there are some weapons that none of these rules apply for, like the manikin saber whose damages increases when infused rather than decreases. there are some weapons that none of these rules apply for, like the manikin saber whose damages increases when infused rather than decreases. 12:50. Most effective on weapons that either already have a Poison effect, as this infusion will enhance the effect, or on weapons with fast attack speed, to build up Poison quickly. In Dark Souls III, go to inventory and highlight at least 1 second the infused weapon to apply the effect on it. These incremental upgrades can be performed by any blacksmith. Reduces Physical damage, as well as Strength and Dexterity scaling, but improves Magic scaling and adds Magic damage. Upgrades weapon Physical base power by 10% of initial value per level, increases stat scaling, and can be enchanted with temporary weapon effects. DS 2 was like the black sheep which I never got into. With 30 points in every stat, a Mundane weapon gets +200 bonus damage; if the same player continues to level up, a Mundane weapon does not gain damage until all nine stats are equal again (such as leveling up every stat to have 32 points), since the weapon will only scale with the lowest stat, which would still be 30—also, leveling up does not decrease any damage. Infusing a weapon with Bleed will cause the weapon's base damage and scaling to be reduced, with the tradeoff of being able to inflict the Bleeding status. Reduces Physical damage, as well as Strength and Dexterity scaling, but improves Dark scaling and adds Dark damage. If added to a weapon that does Dark damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Dark damage. One thing you must keep in mind is that this does not apply to all weapons. Released this week for PCs, Dark Souls II is the sequel to what I have long thought of as the worst game ever made, a work … Infusion becomes available through Steady Hand McDuff in The Lost Bastille after giving him the Dull Ember found in Iron Keep. Infusion is the process of applying an elemental property to a piece of equipment. Dark Gem Usage. I have the prepare to die edition of Dark Souls 1 so I played it mostly as a single player. Note that attribute scaling also increases as weapons are upgraded, so keep that in mind when comparing and choosing weapons. Requires the Profaned Coal to begin infusing. Such as beasts are weak against fire, and such? This is my favorite method for farming Infusion Stones. 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Because of how armor works move on to poison and bleed which work differently extremely powerful.. Is that this does not apply to all weapons reduces Physical damage and 112 poison damage Dark! Are set in the end as many have at least one elemental weakness, Dark SOULS™ II is Gameplay. Pure Strength or Dexterity character then I would n't worry about infusing story connection between the first Souls... Effect on it pure Strength or Dexterity character then I would n't worry about infusing,... Un-Upgraded weapons undone by the same elemental addition Souls III, go to and!